-Deep story driven Campaign Mode.
Particle Animation System
-Smooth Particle Animations.
Customize Character Outfit
Advanced Shooting System.
- Customizable weapons.
-Create a custom class of Primary, Secondary, and 2 Support Weapons
-Random Critical Hit Chance (headshot/autokill) Based on weapon stats and Actions being Performed
-If 1 tile away from enemy. 100% headshot
-Tranquilizer weapons that can put opponent to sleep.
-Screen pans in direction you are facing when aiming weapon.
-Enemies that can be held up by gunpoint
-Splash Damage on throw able weapons (grenades).
-Adjustable distance for throwing weapons
-Grenades can bounce off wall
Combat Cover System
-Take cover on the edge of walls
-50% less chance of being shot
-Can pop out for shots on reduced chance of being shot.
Close Quarters Combat.
-Useful in close quarters.
- Knock enemies down for a follow up attack
-Can slam enemy to the floor; stuns after 2 slams.
-Can knock enemies over with the evasive roll move.
-CQC and STUN with STUN KNIFE
-Roll attack then headshot while on floor
-multiple paths to objective
-running makes noise
-each enemy has a hearing splash area.
-Enemies use walkie talkie to enter alert mode.
-Can lean against the wall and pan the screen to see further
-Can knock on wall to attract enemy
-lasers, cameras, motion detectors
-Can hide in tall grass to lower enemy vision
-Can duck behind low cover
-Can hang over rails
-Hide in lockers
-Strike Teams (reinforcements) with body armor and riot shields
-Riot shields shatter after repeated fire
-Bodies that need to be hidden
-Lights that can be turned off to affect enemy vision.
Metal Gear Offline
-Competitive Enemy Ai
-Enemies can headshot the player , do more damage, and have better accuracy..
-Team Deathmatch battles and 1 vs 1 Player vs Enemy AI Bot matches.
-Stages/Maps can choose time of day.
-RPG Level Up your skills in combat.