OverDose is packed with many features. For a list of some of the things the OverDose engine is capable of, click the picture to the left.
Posted by GavinStevens on Aug 18th, 2008
Renderer
Fully dynamic, unified per-pixel lighting and shadowing model
Shadow mapping
Material system
GLSL vertex and fragment shaders
Post-processing effects
Widescreen support
In-game videos
720p HD ROQ video
TrueType font support
Enhanced Quake 3 map format
Enhanced Quake 4 map format
Enhanced Doom 3 map format
Static models
MD5mesh skeletal models and MD5Anim animation files
Volumetric fog
Particle effects
Decals on any kind of geometry, including animated models
Sky portals
Mirror, portal, and remote camera subviews
3D sound spatialization
Sound shader system
Environmental reverberation and occlusion effects
Background music streaming
Surround sound support
Hardware acceleration support
Enhanced Quake 3 map format
Per-polygon collision detection on curved surfaces and map models
Per-polygon hit detection on all game models
Static models
Skeletal models
Based on the well-proven Quake 3 networking technology
Up to 64 players supported
LAN and Internet play
Voice chat support
Packet compression
Demo recording and playback support
Support for high definition mice with up to 8 buttons
Support for a wide array of game controllers with up to 8 axes, 4 POV hat switches, and 32 buttons
Support for the Xbox 360 controller for Windows
Force feedback support
Compressed PK3 files
Pure server support
Auto-downloading support
Game modifications support
Integrated light , sound , FX , and reverb editors
Real time in-game editing: what you see/hear is what you get
User-friendly GUIs