This may be good or bad, but to me story comes first, simply because I am not half as good at “designing” games as I am at writing. A while ago I’ve been saying how Enola is all about the story, and how that makes it a “different” kind of horror game, and Angelica kinda proves the point.
I (sorta) introduced Angelica on Facebook a while ago. Angelica is one of the most important characters in Enola. When coming up with the character, the main idea was “she’s a young girl with the face of an angel” (thus the name, heh). Storywise, Since she’s very important, I wrote her entire biography, so I have a 40-ish page document with her biography and reference pictures.
Pictures serve as a “visual connection” when it comes to writing the character. That means I had to figure out how she looks like (after all the “face of an angel” description doesn’t quite say much). I’ve learned a good trick is, if you were to make whatever you’re writing into a movie, think who could play that part (be it an actor, singer, or simply someone you know).
For my visual representation I have to know this: Angelica has a strong personality, and she's also very cute and has an almost-angelic face. Giving her a face was pretty much a must because she shows up in the game more than once.
That’s all for today people, stick around to see more updates on Enola.If you want to support the development of Enola, the alpha is being sold in a few stores (including Desura).
You can also vote for Enola on Steam Greenlight, for we need them votes