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Today's super-up-to-date news are very short. Yesterday was that happy day when we had finally ordered our first protagonist model. We're awaiting for result within a week. Afterwards we'll be able to pass it further down the conveyor to animate and include it in game. More gossip next time.

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Today's super-up-to-date news are very short.

Yesterday was that happy day when we had finally ordered our first protagonist model. We're awaiting for result within a week. Afterwards we'll be able to pass it further down the conveyor to animate and include it in game. More gossip next time.

I doubt anyone would be interested in the technical details, that's why just say - game architecture is still being polished.
Next week code base will be complemented with some crucial elements which are needed for artificial intelligence development. We'll begin to work with and adapting for our needs Unreal's navigation meshes.
At the moment we're in the middle of planned refactoring and basic structure revision. You might expect some news about implementing and testing of new features, but there's still long time to pass before that happen. In fact, we're working on the framework presently. On it's base later gameplay mechanics, objects and interfaces will be written. This groundwork is barely seen from outside but is very important for the quality and speed of the project development in general.

Also we've visited one more indie-developers meetup in Moscow, there we've let people play our prototype and received lots of feedback and cool ideas to think of. We're trying to participate such events frequently enough. That will become much more important to us, when we have next build to test on living humans.

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