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Post feature Report RSS Devlog #10: A New Mechanic and Helpful Bug Fixing

The grabbing mechanic is finally working (watch the included animation) and Mike fixed a bug with the help of someone in the livestream chatroom.

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Hindering Movement is Finished

The biggest news I have today is that the "hindering movement" mechanic is finally finished! Here is an animated gif of it in action:

Play Volund - 2D MMORPG

With this mechanic, you can approach another character, grab on to them, and then prevent them from moving away quickly. After grabbing the character, he is unable to move in any direction without a delay.

The hindering effect only lasts for a single tile. However, that could be significant, particularly in a combat situation.

Bug Fixing with Friends

Before starting work on the next game mechanic, I needed to exterminate a bug. The bug was first discovered last night right before the livestream ended. I didn't have a chance to fix it then, so it got tacked on to today's work list.

The glitch happened when a character grabbed a target character and then followed closely behind them. After only a couple steps, the server would crash.

Volund - Grabbing Bug

After a very long debugging session, two and a half hours in fact, the problem was found and squished: The server was issuing a grab command without first making sure that the grabber wasn't... Uh... Grabbing.

Thank you very much to the people in the Twitch chatroom, and Voidinc_ in particular, for helping me find the problem. It would have eluded me for much longer without your assistance!

Official Blog for the Indie Game Development Company, IfThen Software

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