It's been a while since our last update on indiedb, but the good news is Dead of Day is still in development. We've had to take a long hard look at the game and the time we can commit to it and come up with a new improved plan. The game has been in development for a number of years now on and off and we're determined to get it finished, but being the designer, producer and programmer of a project makes things take longer than they would normally.
I've been through the game design and trimmed it, made it more realistic for a first release and the great art that has been generated by the artists in Indonesia still fits in extremely well, which has been a relief. So the new design does lose a few nice things, but I don't think it damages the game structure/core, so I think people will still ultimately enjoy the game with its new structure.
It's important to get the first version complete and out of the door and in the future consider adding some of the ideas into version 2. I have some plans on where I would like to take it, but they are ultimately pointless if the first version never makes it out of the gate.