World In Danger. A recently revealed, currently in-development 2D retro styled action/stealth game for PC, Mac and mobile platforms. A solid top-down shooter, with tough enemies sending hails of bullets your way… That is, if you want it to be.
Taking a cue from the Metal Gear Solid playbook, the player has a choice in how to handle certain missions. Be like a ghost, unseen and non-lethal. Or go in there and doing your best Rambo impression, machinegun in tow, raining hot lead down upon your foes.
These two video’s show exactly how the same mission can be handled in two different methods
Choosing from the available characters, the ninja seems the obvious choice for a stealth approach. Not only does he have a pretty fast movement speed, he also has a special “flashstep” ability (instead of a primary weapon); Which not only provides a short speed boost, but also provide a short period of invisibility.
The demonstration doesn’t go without a hitch. At several points the player is seen by the enemy, but fortunately, is able to move out of sight before the enemy(ies) open fire. This is also represented in the mission ranking. Scoring nearly perfect on all accounts, only loosing some points on the stealth ranking. The playthrough still nets a sold A-rank and 400 points.
Points you earn from mission can be used to unlock different outfits and loadouts for the four main characters. Luckily, unlocking it a set counts for all four characters.
Let’s have a look at the alternate approach.
Who better to use when acting like Rambo, but the big burly guy with the machine gun. Despites his lower movement speed, he still gets hit only a few times by enemy fire. The mission is a lot more action packed and a lot louder. Enemies never seen in the previous video, all come running onto the scene because they can hear the gunfire and come to investigate.
With all the death and carnage left in the wake of mission playthrough, the ranking as taken a beating. While scoring a perfect S-rank for the swift mission time, the stealth and kills score are both a lowly E-rank. Earning the total rank of D and only a 100 points.
Like Metal Gear Solid, the non-lethal approach is rewarded with the highest rank. This however only applies during World In Danger’s hostage rescue or bomb disposal missions. During enemy elimination or boss fights, getting the best rank requires the player to take no damage and finish the mission as fast as possible.
Unlike hostage rescue and bomb disposal mission, enemy elimination and boss fights reward swiftly dispatching of the enemies and completely ignore stealth.
World In Danger has a PC demo version available for the public. While still an alpha build, a lot of fun to play. Check out the details below.
A demo version of the game has been released for PC. I'm in need of some general feedback about what you think about the game. Is it to hard, or to easy? stuff like that. But most importantly, is it fun to play?
Please download the demo and leave your feedback at any of the following mediums.
Click here to download from it indiedb. Or Click here to visit the website and download the demo.
Installation instruction are described on any of the download pages (a very simply unzip and click executable)
Play through the first few levels of the game, including the first boss fight and an optional (but recommended) tutorial. It also includes the full version of free roam mode, where you can explore the World Army's base of operations and meet the crew working there. And the custom mission mode, where you can select any of the available levels and customize your own mission.
Keep in mind, this is still an early version of the game. Errors and bugs can be present. Music aside from the main theme is subject to change, as is the majority of the sound effects. If you do come across any bugs or errors, please let me know, e-mail me at firstname.lastname@example.org