• Register
Post feature Report RSS Complexity and realism in the survival system

A view on how the hardcore complexity of the survival system will be presented in Boundless.

Posted by on

One of our biggest goals with Boundless is to make a survival system that is so complex that it provides massive immersion, but still makes sense without being frustrating. We have solved this by basing our design on how the world actually works outside video games. Rain isn't merely an aesthetic feature - explore the mountains while it's raining heavily and you won't only risk catching a disease in the cold, but you also might slip and break your leg, and believe me, a broken leg is definately a big deal in Boundless.

Eating, drinking and sleeping is a must, but not all fruits and mushrooms are edible. Knowing as a player which ones you can eat might save your life, but eating the wrong ones might just end it very slowly and painfully.

There will be many systems behind the complexity of Boundless (immune system, hunger, sleep deprivation, physical condition, hygiene, etc) to provide a proper depiction of realism, but this does not mean that the player has to understand and know them all.

Instead, our goal is that players will have to step outside the usual logic of games and instead apply real-world logic to their gameplay. You want to swim across a large lake to get to the fruit tree on the other side? Okay, but make sure that the water isn't too cold or you'll catch hypothermia halfways and die. Furthermore, just because you can eat something that grows on a tree doesn't mean you should. You probably also want to stay away from stale or dirty water, or your stomach won't be very happy.

We know that this game will not be for everyone, but we also know that this is the kind of game we have always dreamt of playing, and we hope that you will love it as much as we will!

Comments
RoboTyphoon
RoboTyphoon

'Instead, our goal is that players will have to step outside the usual logic of games and instead apply real-world logic to their gameplay.'

I find myself trying to apply real-world logic to almost every game, and it can be quite disappointing when things don't seem to add up.

Nonetheless, Boundless sounds like a dream, I can't wait to experience it!

Reply Good karma Bad karma+5 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Feature
Tags
Feature
Browse
Features
Report
Report
Share
Related Games
Boundless
Boundless Adventure
Related Engines
Unreal Development Kit
Unreal Development Kit Commercial
Related Groups
Bumrush Studios
Bumrush Studios Developer