CWE: Standard (No starting units with new unit alterations.)
CWE with Units: Above with starting units.
CWE Classic: Standard Classic (No starting units with NO unit alterations (vanilla units))
CWE Classic with Units: Above with starting units.
Why are there scenarios with and without units?
This is done to simplify the game saves and help reduce file sizes on saves. Optimized for no units multiplayer starts.(Faster load).
Whichever Korea wins wins, will have other Korea loyalty changed to it.
Korea border set to 38th parallel and loyalties.
Whichever Vietnam wins wins, will have other Vietnam loyalty changed to it.
North Vietnam will change its capital to Hanoi.
Laos and Cambodia gain independence in 1954 with relations and political outcomes based on First Indochina war.
***WIP*** Second Indochina War (Vietnam War) 1955-1975
German Reunification War:
Whichever Germany captures the other will have its loyalty changed to it.
If Saarland still exist, it will be given to victor.
Historical Political Unions:
USSR is one country with loyalty.
China starts with Tibet province with its loyalty.
China starts with Xinjiang province with its loyalty.
China now starts at war with Taiwan with the option to create a ceasefire or continue war and unite China.
Spanish Morocco, Mali Federation, and several other countries have been fixed.
Included missing islands from WW2 scenarios.
Included balanced rubber.
Sea oil spots
Proper Decolonization in Africa and World:
Oh boy this took FOREVER to fix.
Iraq flags 1921-Present.
Sudan Colonial and First independent flag.
General flag corrections.
So many other little fixes here and there see forum for change log.
Please direct all suggestions to HERE or the appropriate topic in the workshop discussion.
Viper151 - Lead Director / Scriptwriter
Screenblast89 - Historic Advisor / Map Editor
Breznev - Historic Advisor
Yaki-Da - Shared Resources
Brozwald - QA / Spanish Translation
Rubberduck - QA / German Translation
defcon252-2009 - QA
Hogan - QA
Warvic - QA