UnDungeon is created in the isometric perspective: hand-drawn pixel art is combined with a large number of animation frames and extremely high detalization. We also plan to create a set of pixel cutscene movies that would illustrate some key events of the game. 90% of our art is drawn by hand. Seldom, we use 3D-workpieces as a basis of large objects. The graphics was inspired by such projects as Hyper Light Drifter, EITR, Dungeon of the Endless and a mix of different topics - sci-fi, fantasy, steam and cyberpunk, etc.
We've never billed UnDungeon as a retro game, but it is foolish to deny the influence of such classic masterpieces as Zelda, Diablo, and Fallout on the project. Below, there is a series of concepts, animations, and promotional arts that illustrate different aspects of UnDungeon:
Pixel Art