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Post feature RSS 1Quest class system

When you create a new adventurer, you have to choose a race and a class (very orginal, I know).There is 4 classes available at start. But after that, you'll have access to 14 advanced classes.

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When you create a new adventurer, you have to choose a race and a class (very original, I know).There is 4 classes available at start:


  • Warrior: the close combat specialist, start with a shield
  • Mage: fight mainly with elemental destruction spells
  • Rogue: use both ranged combat and dual wield
  • Priest: use both close combat and transmutation magic

But the class you chose at creation is not set in stone. Multi-classing is possible in 1Quest, and you can raise as many classes as you want (but it will be costly). In particular, by raising one or two base class, you can unlock the advanced classes


Advanced class can be seen as specialization. If your warrior want to fight with big heavy two-handed weapons, you can becomes a Barbarian. But if you prefer striking people with your shield (and staying behind), go for the knight !
But some class are more cross-classes. Inquisitor for example, use both holy and elemental magic, often at the same time, to strike down upon enemies with great vengeance and furious anger !

For every play style, there is a class for you !
And with 18 classes in total, you can play a lot of games without repeating yourself.

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