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An open-license, cross-platform, 3D game engine written in Erlang and capable of simulation over many computational cores and/or across multiple machines.

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Description

Three scenarios we use to test Ymir's performance/scalability. Each scenario was picked to stress the engine in various ways:

1) Parallel Scene. Provides a best case scalability as objects move uniformily and do not interact.

2) Cylinder Scene. Represents a more typical scenario found in real-time simulations.

3) Bounce Scene. Allows us to test scalability as it relates to scene density.

This video was rendered offline using Ymir's built-in Mitsuba exporter.

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indiedb_ymir.mp4
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