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An open-license, cross-platform, 3D game engine written in Erlang and capable of simulation over many computational cores and/or across multiple machines.

Post news Report RSS Ymir Featured on Prominent Erlang Blog

Distributed game engine, Ymir, featured on Paolo's Blog, a prominent blog within the Erlang community.

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Our distributed game engine, Ymir, has made its first public appearance on Paolo's Erlang blog.

We at Called Shot are particularly excited as this is the first unsolicited exposure we have received! If you are curious about distributed, real-time simulation the linked interview features high-level details on how Ymir works as well as the motivations fueling Ymir's development.

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