The X-ray Engine is a DirectX 8.1/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time. The engine features HDR rendering, parallax and normal mapping, soft shadows, motion blur, widescreen support, weather effects and day/night cycles. As with other engines that utilise deferred shading, the X-ray Engine does not support anti-aliasing with dynamic lighting enabled. However, a "fake" form of anti-aliasing can be enabled with the static lighting option; this format utilizes a technique to blur the image to give the false impression of anti-aliasing. The game takes place in a thirty square kilometer area, and both the outside and inside of this area is rendered to the same amount of detail. Some textures in the game were simply photographs of the walls in the developers' studio.
Check out the first official trailer for the long awaited sequel, coming to PC and Xbox Series X at launch.
s.t.a.l.k.e.r. 2 first official trailer
The S.T.A.L.K.E.R. project team releases the Software Development Kit for X-Ray 1.6 engine (S.T.A.L.K.E.R.: Call of Pripyat version)
x-ray engine sdk 0.7
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