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Wave Engine was born on February 21, 2013 with the exciting mission of developing an engine to help the mobile game developers’ community.

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Wave Engine International Game Developer Contest 2016

Wave Engine International Game Developer Contest 2016

News

If you are a developer of indie or professional games, then you can compete alone or in a group in order to win prizes worth up to $15,000. Whether you...

What’s new in Wave Engine WhiteShark (2.4.0)

What’s new in Wave Engine WhiteShark (2.4.0)

News

Wave Engine White Shark (2.4.0) has now been released. This version will add some really exciting features such as OpenVR and Noesis GUI integration...

Improving performance of my Wave Engine games (2/2)

Improving performance of my Wave Engine games (2/2)

QA/Testing Tutorial

This article is the second part of how to improve performance of my Wave Engine games. So if you do not know it yet, I recommend you read the first article...

Improving performance of my Wave Engine games (1/2)

Improving performance of my Wave Engine games (1/2)

QA/Testing Tutorial

In this article we are going to review some graphic concepts that will help you to improve performance of a Wave Engine game. We will make use of Visual...

Build a Simple HoloLens application

Build a Simple HoloLens application

News

Microsoft HoloLens is a pair of augmented reality head-mounted smartglasses, developed and manufactured by Microsoft which brings amazing virtual experiences...

What’s new in Wave Engine Tiger Shark (2.2.0)

What’s new in Wave Engine Tiger Shark (2.2.0)

News

Wave Engine Tiger Shark (2.2.0) has been released today. Although we’ve published a 2.1.x version not long ago, we have added important changes in this...

Graphics Debugging Wave Engine games in Visual Studio 2015

Graphics Debugging Wave Engine games in Visual Studio 2015

QA/Testing Tutorial

When you are developing a mobile game, it is very important to have good performance. Although mobiles and tables with very powerful hardware exist, you...

What's new in Wave Engine Hammerhead Shark (2.1.0)

What's new in Wave Engine Hammerhead Shark (2.1.0)

News

Wave Engine Hammerhead Shark (2.1.0) has been released today and we’re happy to show you all the things we have been improved since our last version...

New Profile System

New Profile System

Feature

Up until now, you only could create a launcher project by platform but game developers have reported to us that they need to create more than one launcher...

Using Image Based Lighting (IBL)

Using Image Based Lighting (IBL)

Feature 2 comments

Wave Engine offers a complete lighting system with different light types for different scene settings. However, sometimes you need to create a soft environment...

Creating 3D animation sequences with WaveEngine Game Actions

Creating 3D animation sequences with WaveEngine Game Actions

Animation Tutorial

In this article we are going to see how to create a simple 3D animation sequence, it is very useful when you want to create initial tutorials or real...

Social Service in WaveEngine

Social Service in WaveEngine

Other Tutorial

This article will give you an idea of how the new WaveEngine extension could be used in your existing WaveEngine game. We will make use of an already...

Build a Simple Oculus Rift application

Build a Simple Oculus Rift application

Other Tutorial 2 comments

Oculus Rift is a virtual reality head-mounted display, developed by Oculus. This brings amazing virtual experiences to all users. For more information...

Unit Testing in Wave Engine

Unit Testing in Wave Engine

QA/Testing Tutorial

Unit Testing is a very useful technique when developing games. It offers a lot of benefits as automated tests that can be run on a Continuous Integration...

Create 2D SpriteSheets with TexturePacker and import it to WaveEngine

Create 2D SpriteSheets with TexturePacker and import it to WaveEngine

Textures Tutorial

To import a TexturePacker file you have to create a new Sprite Sheet and then click on the “Import TexturePacker file” button then select the .XML...

Custom components and RenderProperty attributes on Wave Engine 2.0 (Part 2)

Custom components and RenderProperty attributes on Wave Engine 2.0 (Part 2)

Other Tutorial

In this second part we will review all RenderProperty attributes available on WaveEngine 2.0. But if you did not see the first article then we recommend...

Custom components and RenderProperty attributes on Wave Engine 2.0 (Part 1)

Custom components and RenderProperty attributes on Wave Engine 2.0 (Part 1)

Other Tutorial

Wave Engine 2.0 provides a components set to define different types of entities.The components code is available to download on our github repository...

Resources management and new WaveContent class in Wave Engine 2.0

Resources management and new WaveContent class in Wave Engine 2.0

News

Resources management is an important part during the game development and it became tedious when a large amount of it is required in a project. In this...

Wave Engine 2.0 Exporter Command Line Tool

Wave Engine 2.0 Exporter Command Line Tool

News

In Wave Engine 2.0 we have updated the Wave Exporter Command Line Tool and added new interesting features. Previously this was only used for exporting...

Developing with GTK# + SharpDX + OpenTK

Developing with GTK# + SharpDX + OpenTK

News

In this article we going to show the reasons that led us to develope the new Wave Visual Editor on GTK# and the pros and cons of developing a cross-platform...

New project template and metafiles on Wave Engine 2.0

New project template and metafiles on Wave Engine 2.0

News

In the new Wave Engine 2.0 version we have been working on very important changes on the project template. This changes are designed to improve the portability...

New Wave NuGet Package System

New Wave NuGet Package System

News

Wave Engine has been releasing several versions since the project started. In addition we allow our community to use our latest pre-release builds. This...

New Material System on WaveEngine 2.0

New Material System on WaveEngine 2.0

News

One of the main features performed in Wave Engine 2.0 is the rewriting of the Material library. To afford tasks like the New Deferred Rendering, we soon...

Using Sprite Sheets with Wave Engine 2.0

Using Sprite Sheets with Wave Engine 2.0

News

As part of the plan of Wave Engine 2.0 to check over its features and following a process to constantly improve them, the new Wave Visual Editor gave...

WHAT'S NEW IN 1.4.2

WHAT'S NEW IN 1.4.2

News

We are glad to announce that WaveEngine 1.4.2 (Dolphin) is out! This release is full of interesting and useful features.

WHAT'S NEW IN 1.4

WHAT'S NEW IN 1.4

News

We are glad to announce that WaveEngine 1.4 (Dolphin) is out! This is probably our biggest release until now, with a lot of new features

New Wave Engine Assets WorkFlow

New Wave Engine Assets WorkFlow

News

New Wave Engine Assets WorkFlow available for WaveEngine 1.4.0 (Dolphin).

Wave Engine arrives to Nokia X devices

Wave Engine arrives to Nokia X devices

News

Thanks to Nokia team support and Wave Engine team is proud to announce Wave Engine compatibility with Nokia X devices, allowing developers to use all...

What is new in WaveEngine 1.3.5 (Sea Lion)

What is new in WaveEngine 1.3.5 (Sea Lion)

News

On Wave Engine 1.3.5.0 (Sea Lion) we’re introducing new features: Linux support New Render Manager system Draw call batching (static and dynamic)

Creating Geometry

Creating Geometry

Client Side Coding Tutorial 3 comments

Be able to create a Geometry Object. For example a Cube.