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With our web-based visual editor, making HTML5 games and apps has never been so easy. Drag and drop objects, move, rotate and resize sprites, set up events and behaviours, edit code and much more. WADE now comes with a full-blown IDE applicable everywhere, directly from your Chrome browser, without having to download anything. We have been working hard to create something truly unique: as easy as a game maker, and as powerful as a game framework. WADE is one of the most powerful HTML5 game engines available. It is built from the ground up to perform well on mobile devices as well as desktop computers. Develop once, publish everywhere. Wade takes care of different resolutions, low-level optimizations and different input devices enabling making multiplatform games easy and quick. You can visually interact with your scene objects and sprites, move them around, modify and assign properties through the visual interface and you still have all the power of WADE. We hope you'll enjoy WADE 2.0

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How to make HTML5 games - Hidden Object

How to make HTML5 games - Hidden Object

Client Side Coding Tutorial

How to make a cross-platform hidden object game in just a few minutes using HTML5 and wade.

Making HTML5 games with WADE - Compiling for Android

Making HTML5 games with WADE - Compiling for Android

Client Side Coding Tutorial

In this tutorial we see how to compile our html5 applications to android apks so they can be installed as apps on a large range of devices.

Making HTML5 games with WADE - Extensions

Making HTML5 games with WADE - Extensions

Client Side Coding Tutorial

In this tutorial we look at an advanced concept that allows you to extend the functionality of the WADE editor with your own scripts.

Making HTML5 games with WADE - Physics plugin

Making HTML5 games with WADE - Physics plugin

Client Side Coding Tutorial

In this tutorial we take a look at how to use wade's physics plugin to easily add collisions and basic physics to your games.

Making HTML5 games with WADE - Multiple Scenes

Making HTML5 games with WADE - Multiple Scenes

Client Side Coding Tutorial

In this tutorial, we introduce adding extra scenes to our project and look at how to import objects from one scene to another

How to make HTML5 games - Flappy Bird

How to make HTML5 games - Flappy Bird

Client Side Coding Tutorial

In this tutorial we take a look at how to make an html5 version of the infamous flappy bird game.

How to make HTML5 games - Angry Birds

How to make HTML5 games - Angry Birds

Client Side Coding Tutorial

In this tutorial we make a simple physics based game, akin to games like angry birds, which was the inspiration for this tutorial. Note that this tutorial...

How to make HTML5 games  - Spot The Difference

How to make HTML5 games - Spot The Difference

Client Side Coding Tutorial

In this video tutorial we make a simple HTML5 game for kids: spot the difference. A complete game from scratch, ideal for beginners.

How to make HTML5 games - Basic Platformer

How to make HTML5 games - Basic Platformer

Client Side Coding Tutorial

Want to make puzzle games, or games that really test your reflexes? There are endless possibilities once you know how to get a character to jump on platforms...

How to make HTML5 games - Memory Game

How to make HTML5 games - Memory Game

Client Side Coding Tutorial

This video shows you have to make an awesome little memory game using WADE. Memory games are fairly simple and making one would be an ideal starting point...

Making HTML5 games with WADE - Audio

Making HTML5 games with WADE - Audio

Client Side Coding Tutorial

Games and apps are so much better when they have some audio and music. Learn how to do that with WADE.

How to make HTML5 games - Space Shooter

How to make HTML5 games - Space Shooter

Client Side Coding Tutorial

We all love old-school top-down shooters. Here's a quick tutorial that shows you how to make one in just a few minutes

Making HTML5 games with WADE - Debugging

Making HTML5 games with WADE - Debugging

Client Side Coding Tutorial

Debugging might be tedious, but sometimes it's necessary if you want to know why your game isn't working as intended. Luckily, it's quite easy to debug...

Making HTML5 games with WADE - Custom Object Properties

Making HTML5 games with WADE - Custom Object Properties

Client Side Coding Tutorial

You can easily assign custom properties to your scene objects and sprites. It's a really powerful feature, and very easy to use too.

Making HTML5 games with WADE - Collision Detection

Making HTML5 games with WADE - Collision Detection

Client Side Coding Tutorial

Collision detection is a fundamental aspect of many games. WADE does the difficult bit for you, and here we show you how to make the most of it in your...

Making HTML5 games with WADE - Variable Screen Size

Making HTML5 games with WADE - Variable Screen Size

Client Side Coding Tutorial

The best thing about HTML5 games is that they are so portable, running on a wide variety of devices. But how do you design a game that works on just about...

Making HTML5 games with WADE - Behaviors (Entity-Component System)

Making HTML5 games with WADE - Behaviors (Entity-Component System)

Client Side Coding Tutorial

WADE supports a powerful entity-component system. Learn how to create reusable and customisable bits of code for your projects.

Making HTML5 games with WADE - Layers

Making HTML5 games with WADE - Layers

Client Side Coding Tutorial

WADE has a layering system, similar to he ones you'd find in image processing applications.

Making HTML5 games with WADE - Camera

Making HTML5 games with WADE - Camera

Client Side Coding Tutorial

When using WADE you are watching a scene through a camera. Learn how to control the camera.

Making HTML5 game with WADE - Event System

Making HTML5 game with WADE - Event System

Client Side Coding Tutorial

Learn about WADE's event system, and how to tell WADE what to do when something happens.

Making HTML5 games with WADE - Adding animations

Making HTML5 games with WADE - Adding animations

Client Side Coding Tutorial

Make your object come to life by adding some animations.