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Vulkan4D is a new game engine that we are building from the ground up with Vulkan, currently in a very early stage in its development, and there is no official marketing plan yet.

The aim is towards very large, realistic open-world games, using all the latest technologies and no limitation in scale.

Features including but not limited to :

  • Pure-Vulkan multithreaded rendering engine
  • Real-time Ray-tracing system for shadows and reflections
  • Full Virtual Reality support
  • Full size planet rendering system
  • Galaxy rendering system (stars, nebulae...)
  • Voxel build system
  • High-performance, customizable networking system
  • Very flexible entity-component-system structure
  • Double-precision physics system with no limit in positions and velocities
  • Seamless environment transitions (a single "scene" for the entire galaxy)
  • 3D audio system
  • Input management system
  • Built-in Procedural generation algorithms
  • Built-in chemical and electrical sciences
  • High-performance, customizable database system
  • Cross-platform Build tools

More information will be available with time.

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Galaxy4D

Galaxy4D

Futuristic Sim

Galaxy4D is a Single/Multiplayer space simulator featuring real space physics, spaceship crafting and a full-size galaxy with more than 100 billion star...

Comments
itshamood
itshamood

will doom use this engine?

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Platforms
Windows, Linux, VR
Company
Xenon3D
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Homepage
Vulkan4d.com
Licence
Commercial
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Mod SDK & Community
Built a game for Vulkan4D and want to support mods? Try mod.io, a cross-platform mod SDK created by Indie DB which makes it easy to get a mod community up and running in-game. Currently seeking games to integrate and promote
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