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Vulkan4D is a new game engine that we are building from the ground up with Vulkan, currently in a very early stage in its development, and there is no official marketing plan yet.

The aim is towards very large, realistic open-world games, using all the latest technologies and no limitation in scale.

Features including but not limited to :

  • Pure-Vulkan multithreaded rendering engine
  • Real-time Ray-tracing system for shadows and reflections
  • Full Virtual Reality support
  • Full size planet rendering system
  • Galaxy rendering system (stars, nebulae...)
  • Voxel build system
  • High-performance, customizable networking system
  • Very flexible entity-component-system structure
  • Double-precision physics system with no limit in positions and velocities
  • Seamless environment transitions (a single "scene" for the entire galaxy)
  • 3D audio system
  • Input management system
  • Built-in Procedural generation algorithms
  • Built-in chemical and electrical sciences
  • High-performance, customizable database system
  • Cross-platform Build tools

More information will be available with time.

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itshamood
itshamood

will doom use this engine?

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