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On May 1st 2019, VRDB.com and SlideDB.com were closed. We no longer support VR, AR, iOS or Android only engines. We are focused on PC, console and moddable games. If this is your project and you would like to release it on IndieDB, please contact us with the details.

VCMI is an open-source engine for Heroes of Might and Magic III with new possibilities. Years of intensive work resulted in creating application with impressive amount of features. Among current features are:

  • Complete gameplay mechanics
  • Almost all objects, abilities, spells and other content
  • Basic battle AI and adventure AI
  • Many GUI improvements: high resolutions, stack queue, creature window
  • Advanced and easy mod support - add new towns, creatures, heroes, artifacts and spells without limits or conflicts
  • Launcher for easy configuration - download mods from our server and install them immediatelly!
  • Random map generator that supports objects added by mods

Note: In order to play the game using VCMI engine you need to own data files for Heroes of Might and Magic III: The Shadow of Death.

VCMI is an open-source project released under the GNU General Public License version 2 or later.

If you want help, please check our forums, bug tracker or github page.

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CATMAN.Northman
CATMAN.Northman

...how do I add mods? This is not a game...

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Shockwave_S08
Shockwave_S08

Will there be any more updates to the Android port of VCMI? The version currently present on Google Play is 0.97.

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_SXX_ Creator
_SXX_

Btw we're for sure released new version on Google Play and you can always get lastest APK from project website or Github releases.

Reply Good karma+1 vote
Qwertyus
Qwertyus

Please make VCMI compatible with Windows XP (in v0.99 VCMI_launcher.exe shows the message that it's not a Win32 application).

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Qwertyus
Qwertyus

Hmm, I tried latest daily build and it doesn't have this problem. It's probably a compiling issue of initial v0.99.

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_SXX_ Creator
_SXX_

Unfortunately our numbered releases built with Visual Studio and there is some problem with XP compatibility when building Qt application. Daily builds for Windows are created via cross-compilation from Linux using MXE (MinGW / GCC) so they don't have same problem.

We keep save compatibility very carefully for almost two years so you can safely play daily builds without worrying about that. Most likely saves will be compatible for long time until there appear some very serious reason to break them.

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Latest posts from @vcmiofficial

Good news for fans of #HoMM and #Heroes3! #VCMI 1.1.0 been released: Vcmi.eu Now with new map ed… T.co

Dec 23 2022

For all fans of #HoMM and specifically #Heroes3! New #VCMI version 1.0.0 been released: Vcmi.euT.co

Sep 11 2022

VCMI is back in Android Store! Play.google.com

Jul 23 2019

Today anyone could help our project by voting for this #MSVC bug. T.co

Mar 28 2018

New #VCMI website, updated forums using #Discourse, builds for macOS and Android and more: Vcmi.eu

Sep 3 2017

New #VCMI version 0.99 released: Forum.vcmi.eu

Nov 1 2016

New #VCMI development build 0.98g released: Forum.vcmi.eu

Mar 1 2016