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Unified Theorem engine. Designed for PC FPS games.

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Octree picture and some news

Octree picture and some news

Lvx Techdemo 1 comment

We have been silent for some time, but don’t worry! Development goes on and in fact we are about to release a playable demo. We’ll publish more info...

Lighting part 3: Lights types and effects (+video)

Lighting part 3: Lights types and effects (+video)

Lvx Techdemo

In the Real World, everything is about photons. In fact, (almost) everything is a light source. It’s just a matter of emission and transmission of photons...

Lighting part 2: Reflections (+video)

Lighting part 2: Reflections (+video)

Lvx Techdemo

When the light hits a surface, it bounces. This is a basic fact for all lighting computations. You must also remember that almost everything both receives...

Lighting part 1: Ambient occlusion

Lighting part 1: Ambient occlusion

Lvx Techdemo 1 comment

With this post I would like to start a mini-series about lighting in Lvx (and about lighting in games in general). Each post will cover a specific topic...