This high-level overview takes you through the concepts of Materials and our physically-based approach to surfaces in UE4.
In this video we create a very simple Material that just provides some color and basic surface definition.
We now continue our Material creation process by adding some textures into our Material.
This video covers the use of masks to control where certain Material effects exist on a surface.
Continuing from the previous video, we use a texture mask to control some patchy coloration for our wood Material.
This video shows how to add comments to organize your Materials, use some mask techniques to create a glow effect.
To aid in following along on your own, this video just shows off the Material Graph so far, for those who need to see it.
This video overviews and demonstrates Material instancing, allowing you to copy and customize an existing Material.
In this video, we introduce Dynamic Material Instances, wherein we can control Material parameters within a Class Blueprint. Note that this video combines both Material and Class Blueprint techniques.
Continuing from the previous video, we now show how to make a Dynamic Material Instance that randomly changes our Class Blueprint's color. Note that this video combines both Material and Class Blueprint techniques.