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Unreal Engine 2 is a complete game development framework targeted at today's mainstream PC's, Microsoft's Xbox game console, and Sony's PlayStation 2.

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Today we are back on Varencarres island for final touches on our boat. This logbook will show new mechanics and some bullet points developed on the last weeks.

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Logbook, day 84, clear sky

Today we are back on Varencarres island for final touches on our boat.

While our steward is looking to the maps, the engineer is in the docks with the boat on a crane.

This morning the ship has receive a coal engine. It really helps on days with no wind. The calculations indicates that the boat can now go three ways faster, I am still uncertain with this but the true is that really works.

Image 1: Capture the crown.

In addiction we improve the bow giving it a metal tip. With this we can trespass bigger waves and battle with other boats. I am anxious to try it.

Image 2: 2 Player mode.

With these improvements and the new sails our boat is probably the fastest in this dock.

Concepts of tiles


Collectable Tiles

Image 3 / 4: Tiles in-game

We are going on the right way but there is a lot to do. On top of that the future is uncertain.

TasksGameScrum

Image 5: Game Scrum Tasks

End of entry

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