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  1. The FSE is the result of about 2 years of programming in Java, C++ and openGL. I've redesigned the engine about 5 times now. But never completing it.
    Today, I've done just that.


    Some but not all features are:
    1. A super fast renderer, abstracting away all of the OpenGL, you can draw 100 sprites with 3 lines of code Sprites, sprite sheets, animations and opacity are some of the things you can do with the renerer.
    2. Simple, lightweight distribution. You can export your project, and there you go. That's it, the game is done.
    3. Map parser allowing you to create massive game world with entities and sounds without any slowdown.
    4. No royalties, this engine is a community engine, so long as you mention is was made by me.
    5. Intuitive Gui system. Animated buttons, text input and panels.
    6. Easy 3D sound system using openAL.

    And many, many more features.
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