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techEngine is 3D game engine developed by techSoft Development. At the begining it should be only small engine for one project. However late we realized, that we can do our engine little bit more universal. So now, engine is in total reconstruction state, we can say that it is developed by scratch. It's written in C++ fully OOP, rendering is based on OGRE 3D engine, physics is under ODE and audio by OpenAL. We don't have implemented any script language, but maybe in future...

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We(I) were(was) pushed back for months. My mates quit the development,just my brother stayed. So now i am alone for all programming. We had lot of problems with putting whole engine to one piece. So now when i am alone, i tought more about it, made new scheme of engine, and started write it . In my tempo, maybe bit slowly.

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I made decisions, that i dont need super-ultra-mega graphics/physics/othernextgenfeatures ENGINE for realising my game ideas, concepts and mechanics. Since i dont want to develop any stupid DOOM clones(doom was great but clones not at all) no need newest graphics, but good story, content and game mechanics. Thats all. I hope i would show some pics soon.

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