Gamebryo engine (Bethesda's branch) reimplementation based on OpenMW and id Tech 4 sources
Some thoughts about the client-server communication model and level streaming implementation
cell-based world and client-server (level streaming)
Some brief explanation of new engine architecture
engine architecture overview
The reasoning of why id Tech 4 (BFG) is used as a base for the engine
why id tech 4? (and some engine history)
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