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Gamebryo engine (Bethesda's branch) reimplementation based on OpenMW and id Tech 4 sources

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Cell-Based World and Client-Server (Level Streaming)

Cell-Based World and Client-Server (Level Streaming)

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Some thoughts about the client-server communication model and level streaming implementation

Engine Architecture Overview

Engine Architecture Overview

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Some brief explanation of new engine architecture

Why id Tech 4? (And some engine history)

Why id Tech 4? (And some engine history)

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The reasoning of why id Tech 4 (BFG) is used as a base for the engine