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Spiller is an close source game-making library. Written entirely in Java, and designed to be used with free development tools such as Eclipse, Spiller is easy to learn, extend and customize. It has been developed so the games made with it could be run within any Android Device despite their Android version or hardware specifications. It has been developed using Android 2.3.3 libraries, but it shouldn’t give any trouble under Android 2.2 For the implementation of the main graphic system I use OpenGL and hardware accelerated system (which uses the GPU).

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Report RSS Demonstration of the physic engine
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Description

A short video of the first version of spiller while the physic engine was tested