EXOR Studios' proprietary game engine. X-Morph: Defense is the first game using this engine.
This article explains our approach to procedural map generation - one of the pillars of The Riftbreaker project. It offers a step-by-step description...
In the article we describe the process of developing the AI system for our upcoming game, The Riftbreaker. Working with your own tech can lead to some...
The first alpha access keys have been sent to our community members. If you would like to join the alpha test, this article is for you.
A summary of early design goals for the campaign mode in our upcoming title, The Riftbreaker.
It’s time to present the Best Upcoming Indie Games of 2019, as decided by you!
Today we would like to talk about the creatures of Galatea 37 and Mr. Riggs himself. While creatures and buildings are completely different categories...
In this article, we explain the available types of interactive streaming events in The Riftbreaker.
We sum up the techniques and tricks we used to create a realistic-looking vegetation system in our upcoming game, The Riftbreaker.
The Riftbreaker features interactive streaming events for use with popular streaming platforms. Find out how they work and what we use them for.
In this article, we show you how we approach the creation of explosions and other particle effects for our games.
The development of X-Morph: Defense took over 5 years. It seems like a very long time, but it was not enough to implement some of the crazier ideas that...
Working under limitations can be tiresome, but will make you find solutions you have never thought of. We believe porting X-Morph: Defense has made us...
After years of silent development we are proud to announce our latest game - X-Morph: Defense. X-Morph: Defense. A picture is worth a thousand words...