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Cross Platform Simple 3D Game Engine Based On OpenGL library using PhysX and Shader Model 2.0.

API:

  • OpenGL v2.0 + GLSL v1.4 [Renderer]
  • Devil [Texture Loading]
  • glFw [Window + I/O]
  • glut [Debug only]
  • Fmod/OpenAL [Sound]
  • PhysX [Physic]
  • FurionGL [Gui]


Application:

  • Renderer
  • Model Viewer
  • Map Editor [ In progress ]


Features:

  • Large Maps
  • Vertex Buffer Object
  • Frame Buffer Object
  • SM 2.0 GLSL
  • Animated Models
  • Model Manager
  • Shader Manager
  • Material Manager
  • Texture Manager
  • Scene Manager
  • Dynamic Camera
  • Realistic Physic
  • Water
  • Soft Shadows
  • Own Scripts
  • GUI
  • Input
  • Timer
  • Frustum Culling
  • Occlusion Culling
  • Level Of Detail
  • Dynamic Day and Night
  • Soft particles
  • Fog
  • Procedural Clouds
  • Multiplayer
  • AI


FX:

  • Bump Mapping
  • Shadow Mapping
  • Parallax Mapping
  • Relief Mapping
  • Cube Mapping
  • Enviroment Mapping


PostEffect:

  • HDR (Auto exposure)
  • Under Water Effect
  • SSAO
  • God Rays
  • Motion Blur


Additional:

  • Full Car Physic
  • Grass Generator
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Here is a newest demo Movie:


As you can see its still much to do but im think in couple of weeks i release new Fuil demo that will include all of game modes ( Free Run , Race with AI , !/4 mile run and Time Attack)

What is still to do:

- A lot of models :)
- AI
- Carrere mode.
- Some Game Modes.

Add game Games
Supra Torque

Supra Torque

Racing

Single and multiplayer racing simple game. Tech Info: Library used: OpenGL, PhysX, Devil, Boost, Fmod Language: C++

Post comment Comments
carbos
carbos - - 3 comments

dem Fatures

Reply Good karma Bad karma+1 vote
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