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RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

Post news RSS Development Update as of 3/27/17

One of the main new features that I have been working on recently is the Credits Editor and its related functionality. Using the Credits Editor, you can define a list of items that will be scrolled across the screen whenever the credits are shown for your game.

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Credits Editor

One of the main new features that I have been working on recently is the Credits Editor and its related functionality. Using the Credits Editor, you can define a list of items that will be scrolled across the screen whenever the credits are shown for your game. The current options for the background of the credits are similar to the Main Menu's options - you can select a map view using any of the map's defined camera positions or a solid color.

If you have specified some text for your credits, a "Credits" menu item will be shown in the Main Menu. You can also trigger the credits to be shown using the new "Show Credits" scripting function. This will provide a way to gracefully end your game (as previously there was no way to do so). Here is a preview of the credits that I created for my Example Game!

The Egg

The Egg is a small, but very interesting, RPG in a Box game that was recently released by lectronice. The below text is taken from his description of the game:

The Egg is a short atmospheric game about the meaning of life, adapted from Andy Weir's short story, with permission of the author. It tries to be as close to the original material as possible, while offering an immersive interactive experience, with minimal 3D visuals and a dynamic ambient soundtrack.

I'd definitely recommend checking it out! The Egg is available for Windows, Linux, and Mac.

You can download it from Itch.io here: Lectronice.itch.io

Tiny Dungeon

A while back I stumbled across Oryx Design Lab's "Tiny Dungeon" tileset, which is available for purchase from their website here: Oryxdesignlab.com

I loved the style of the sprites, so I thought it would be cool to translate them into voxels. For the few that I've done so far, they have translated surprisingly well! I quickly put together some dungeon rooms to test them out. I am planning to gradually go through and create voxel models from more of the sprites as I get the time. I think they'll make a great demo game for RPG in a Box.


Other News

I recently threw together another quick collage of some games/demos made with RPG in a Box to help show the diverse range of styles that can be created with the engine. The first row contains screenshots of the official Example Game, A Road to Awe by lectronice, and Vloxelworld by Ofihombre. The second row contains screenshots of Seeker 17 (a game I am planning to make), Nékromegà by lectronice, and my DOOM E1M1 test map. And finally, the third row contains screenshots of The Egg by lectronice, my Tiny Dungeon conversion project as mentioned earlier, and a small desert-themed game that I created for some tutorials.

I've also begun to do some brainstorming about combat in RPG in a Box. Some of the games that I grew up playing will serve as inspirations, in particular Shining Force, Ultima, Shining in the Darkness, and Might & Magic. I plan to eventually have multiple combat styles available to select from, but to start with I will be focusing on the turn-based tactical style similar to Shining Force. More to come on combat in the near future!

Thanks so much for reading and for the support! :)

Comments
Tleno
Tleno

Just wondering, any chance of eventual real time combat system implementation? Sorry if that's already a thing I missed out, must admit I discovered this not so long ago so migt've skipped it.

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Ol_Smaug AuthorSubscriber
Ol_Smaug

No worries, thanks for the interest! For now I am just planning to focus on turn-based combat, but I haven't completely ruled out some form of real-time combat as a possibility down the road.

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Ofihombre
Ofihombre

Once again, thank you for mentioning me in the article.

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Ol_Smaug AuthorSubscriber
Ol_Smaug

No problem! Thank you for your support. :)

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Armcoon
Armcoon

You make this cool again, keep it up, Ol Smaug. :D

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Ol_Smaug AuthorSubscriber
Ol_Smaug

Thanks Armcoon! :)

Reply Good karma+2 votes
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