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RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

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Release v0.2.4-alpha (Engines : RPG in a Box : Forum : Releases : Release v0.2.4-alpha) Locked
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Apr 30 2016 Anchor

New Features:

  • “Batch Update” tool to update certain properties for some or all of your voxel models. The currently supported properties are Shading and Tags. When updating tags using this tool, you can choose to either append the tags or replace them.

Other Changes:

  • Tabs within the Map Editor, Voxel Editor, Script Editor, and Dialogue editor now have close buttons (“X” icon) that can be used to close an individual tab. The old close button has been removed from the toolbar.

  • A confirmation dialog will now be shown if there are any saved changes when exiting from the application or when an editor tab that has unsaved changes is closed.

  • Added credit for Godot Engine in the About dialog window along with a link to the Godot Engine website.

  • Shortened text on the Replace Color button on the Voxel Editor toolbar to just “Replace” and shortened width of View dropdown box as a temporary workaround to ensure more of the toolbar can be seen at lower resolutions.

Bug Fixes:

  • Editor tabs can now be scrolled with left/right arrow buttons when there are too many tabs to fit into the available space.

  • Fixed an issue with the Tile filter where the Tile Size criteria would be ignored if the All Tiles option was selected.

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