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RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

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Release v0.2.2-alpha (Engines : RPG in a Box : Forum : Releases : Release v0.2.2-alpha) Locked
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Apr 9 2016 Anchor

New Features:

  • Objects can now span multiple tiles. In support of this new feature, the grid depth is now separately adjustable for objects in the Voxel Editor. As an example, if you are using 16x16 tiles, you can set an object’s grid dimensions to 32x16 and when placing the object into a map it will span two tiles. Similarly, a 32x32 object would span a square area of 4 tiles.

  • The current voxel coordinate is now displayed in the lower right corner of the Voxel Editor.

Other Changes:

  • Increased width limit of voxel models to 32.

  • Changed the application’s default font to Noto Sans.

  • Tweaked camera adjustments in the Voxel Editor to better accommodate varying grid dimensions.

Bug Fixes:

  • Colors will now be properly loaded when importing .vox files that are using MagicaVoxel’s default palette. Previously, an incorrect assumption was made that a palette chunk would always be present in the file.

  • Fixed another issue with the Tile Size filter where the sizes in the dropdown would sometimes be duplicated.

  • Bold grid lines in the Voxel Editor now correctly show at the center and at every 8 voxels from the center regardless of the grid width.

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