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RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

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Patch v0.2.2.1-alpha (Engines : RPG in a Box : Forum : Patches : Patch v0.2.2.1-alpha) Locked
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Apr 11 2016 Anchor

Bug Fixes:

  • Fixed a few bugs relating to the grid depth that could occur when importing and saving voxel models. You may need to re-import and re-save any .vox files that have been imported since v0.2.2-alpha.

  • Replaced corrupted “grass.scn” tile in the “example_game/tiles” folder. If you used the grass tile from the v0.2.2-alpha package you will want to copy the included “grass.scn” into your game project’s “tiles” folder and delete/re-add them into your map(s).

  • A model’s default animation would only play if the animation name was “default” exactly (all lowercase). “Default” with a capital “D” will now work, also.

  • Fixed an issue in-game that would occur when attempting to click on/find a path to an object located on a walkable tile.

  • Fixed an issue where player’s position would sometimes not be updated properly when loading a map.

Other Changes:

  • Anytime a new voxel model is created in the Voxel Editor, it will now be automatically added to the resource selection panel on the right once it’s saved for the first time. The Tags and Tile Size dropdowns will also be updated if applicable.

  • While placing tiles in the Map Editor, you can now adjust the tile level by a preset number of voxels (equal to the current map’s tile width) using Ctrl + Mouse Scroll Wheel.

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