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RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

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Patch v0.1.2-alpha (Engines : RPG in a Box : Forum : Patches : Patch v0.1.2-alpha) Locked
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Mar 19 2016 Anchor

This patch contains bug fixes and a few other changes (see below for details) and requires v0.1-alpha. To install, simply extract the contents into your "RPG in a Box" program folder to overwrite the existing "data.pck" file. Download here.

New Features:

  • The player character for a particular map can now be overridden from the Properties panel.

Other Changes:

  • While placing tiles in the Map Editor, you can now adjust the tile level using Shift + Mouse Scroll Wheel.

  • When shifting a model in the Voxel Editor, any voxels that are shifted outside of the grid will now wrap around to the opposite side.

  • If a map is unable to be loaded due to missing tiles, objects, or characters, a dialog is now displayed which lists any files that could not be located instead of simply failing.

Bug Fixes:

  • Fixed a few issues relating to the deletion of frames in the Voxel Editor when the model contains a light.

  • When first opening a map in the Map Editor, you no longer have to select a tile before using the A/Z/X keys to adjust the tile level.

  • Certain properties (animations and character names) that are updated in the Voxel Editor will now be properly reflected in any maps they already exist in without the need to remove and re-add the entity into the map(s).

  • Fixed an issue in first-person view where the player could press “S” (backwards) while turning, resulting in strange movement.

Mar 19 2016 Anchor

Very good changes by Map Editor and Voxel Editor!

Looks nice ^^.

Mar 19 2016 Anchor

Thanks! :-)

Very good changes by Map Editor and Voxel Editor!

Looks nice ^^.

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