• Register

RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

Forum Thread
Patch v0.1.1-alpha (Engines : RPG in a Box : Forum : Patches : Patch v0.1.1-alpha) Locked
Thread Options
Mar 13 2016 Anchor

This patch contains mostly bug fixes (see below for details) and requires v0.1-alpha. To install, simply extract the contents into your "RPG in a Box" program folder to overwrite the existing "data.pck" file. Download here.

Bug Fixes:

  • Importing from the MagicaVoxel (.vox) format now works again.

  • When opening the Battle Editor, it will now properly refresh the list of available maps. Previously you would have to restart the application in order for a newly created map to appear in the list.

  • When adding a new dialogue resource, the file will now be created with the proper data to prevent potential issues. This would only occur if you attempted to use the dialogue without modifying the default “(Enter NPC response text here)” value.

  • Fixed an issue where the script for an object was not correctly being cleared out after selecting “None” from the Properties dialog.

  • Fixed a few various issues relating to the script markers and container markers not being added/removed correctly in the Map Editor when editing objects. Also, if an object has a script attached and is also a container, there will be both a script marker and container marker displayed above the object.

  • The player can no longer move in first-person view if they are speaking to an NPC.

  • The game cursor will no longer change to the “interact” cursor (green arrow) if the player is speaking to an NPC and the cursor is hovered over an interactive object.

Other Changes:

  • Added to the sample content that is available to be imported when creating a new game and moved it into an “example_game” folder. This content was expanded to include some small maps that contain examples of many of the supported features.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.