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RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

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Customizable Properties and Better Animation Selector (Engines : RPG in a Box : Forum : Suggestions : Customizable Properties and Better Animation Selector) Locked
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Jun 2 2017 Anchor

Hello,

I have just begun using RPG in a Box, and might I just say, I am THRILLED to have finally found a voxel game engine! I've been looking for one for some time now, so this is an awesome find!

My major suggestion would be to create customizable properties-- where a player can create and assign a variable (int, text, etc.) to a character or object. This would allow for the creation of customizable stats, etc. and would be really helpful! A great example of a game engine that did this would be Construct 2-- I've dabbled in that engine quite a bit, and find it extremely versatile, though it too endeavors to avoid the need to learn a coding language. Any chance we could get a similar, character/object based property system?

The animation interface is a little unwieldy, too, from what I've seen-- as I understand it, you have to name your animations a certain way to have them called by default. While this works, it kind of limits the complexity. Right now, we can have a "walk" animation, but what if someone wants to add in a "limp" animation for an injured character? As of right now (unless I just don't understand how to do this yet, which is possible tbh XD) I wouldn't know how to do it...

This project has great potential! I'm looking forward to see it grow and develop, and hopefully soon I can plunge into the world of voxel games!

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