• Register

The game engine you are trying to view has ceased development and consequently been archived. If you are a member of this engines team, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Do not look at name, this will not be port of Prospekt Source. I will try to port all features, but not internal handling, saving and rendering. I will try to use better coding practices as that old long-standing Mirage-like things what are slow and unreliable.

Post news Report RSS New features and major updates

In this update we added many new features to netProspekt and optimized handling of almost everything.

Posted by on

Sorry for late news, I was busy. We have also new developer working on netProspekt, and that is Ertzel. Thanks to him, netProspekt is now heading to right way and we can work on it faster and post more frequent updates. So here i short summary of all commits what I posted to GitHUb:

Lua scripting and structure changes

Added basic Lua scripting to engine and also changed entire structure of modules and classes to be more OO and probably also faster and more organized. Also added loading of player sprite from accounts database, becouse before I forgot to add it.
Github.com

Probably fix for 64bit OS

Probably fixed error in 64bit operating systems Removed some redundant lines of code
Github.com

Some fixes and XML serialization

In this update I fixed saving of accounts when player left game and also used new method of saving configuration, and that is XML serialization. Enjoy

Github.com

Ertzels changes and some fixes

I commited all changes made by Ertzel. He is also from now second developer of netProspekt. Also replaced his register button with actual image. New features from Ertzel are:
- Removed SQL Database
- Changed account to xml storage
- Added Register screen for new accounts
- Separated Players and accounts
- Accounts and Players can now have different names
- Added basic Character Creation
- Added some "hack" checks to GM functions - Fixed GM WarpTo and WarpToMe commands to now be functioning

Github.com

Emails and scripting fix

Replaced nickname for accounts by emails and basic email checker. I did this becouse Ertzel separated accounts and players and so registering through email is modern in these days. Also fixed executing of OnLoad script what was loaded too late.

Github.com

Also, some screenies of new updates:

Demonstration of new features
Demonstration of new features
Demonstration of new features
Demonstration of new features

Indiedb.com

Post comment Comments
Guest
Guest - - 688,627 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 688,627 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: