id Tech 4
CommercialPreviously referred to as the 'Doom 3 Engine', Tech 4 is id Software's current licensing platform. Powering games such as Doom 3, Quake 4 and Enemy Territory...
Proland is a C++/OpenGL library for the real-time rendering of multi-resolution terrains (up to whole planets), the real-time management and edition of vector data (representing for instance roads or rivers), the rendering of atmosphere and clouds, the rendering and animation of the oceans, and the rendering of forests. All data are loaded or generated on the fly according to the viewpoint, and can be combined procedurally. For instance the shape and texture of a terrain can be modified using vector data representing roads and rivers.
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Previously referred to as the 'Doom 3 Engine', Tech 4 is id Software's current licensing platform. Powering games such as Doom 3, Quake 4 and Enemy Territory...
Simple Enough for a Child; Powerful Enough for a Developer RPG Maker VX Ace improves every aspect of RPG creation, making it not only the latest, but...
This QuakeWorld-based engine powered some of the most critically acclaimed engine's of it's day, like Half-Life, Counter-Strike, Day of Defeat, and many...
The libGDX project is a cross-platform game development library written in Java, with some JNI code for performance hungry sections. It abstracts away...
ZDoom 2.7.1 (Requires a DOOM, DOOM 2, HERETIC, HEXEN, or STRIFE IWAD) ZDoom is an enhanced port of the official DOOM source code to Win32. As such, it...
CryENGINE®3 is the first PC, Playstation®3, and Xbox 360™ all-in-one game development solution that is Next-Gen ready with scalable computation and...