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PlayCanvas is an online social hub for game development. It seamlessly marries a powerful, multi-user visual editing platform with a rich community site. The whole toolset and the games it generates are built on HTML5 technology and therefore run on any device equipped with a web browser. Since user projects and the resulting games are all stored in the cloud, developers can trivially switch between devices during development and generate truly device independent games. Tools and games are delivered to the browser in a completely frictionless manner, with no installation or browser plugin required. Everything is guaranteed to remain synchronised and up to date. PlayCanvas is designed around the principles of social development. When developers sign up, they become part of a community that makes discoverability simple and allows teams to form organically. For the first time, game developers are able to seamlessly collaborate in real-time rather than work in isolation.

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Connect 4 IO

Connect 4 IO

Real Time Strategy

Play here now: benbean.openode.io/connect-four/ Users can play in a public or private game, and enjoy 3D photo-realistic graphics as they play the classic...

Monopoly IO

Monopoly IO

Turn Based Strategy

Monopoly IO is the classic board game built for the web. Play with your friends in a private session or try out matchmaking to play with others from around...

Comments
sirfizx
sirfizx

I love PlayCanvas Engine! Here is a multi-player block builder tech demo I created in my spare time over the past month. Playcanv.as

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Twitter

RT @Aritelia3: Welcome to the archipelago of Aritelia! 🏝 - Social MMO accessible in the browser - Open world persistent world - E… T.co

6hours ago by willeastcott

RT @yaustar: Finally updated all 120+ @playcanvas tutorial projects to use render component and import hierarchy features T.co

8hours ago by playcanvas

RT @yaustar: Finally updated all 120+ @playcanvas tutorial projects to use render component and import hierarchy features T.co

8hours ago by willeastcott

Great news for the #gamedev/graphics community! T.co

Sep 25 2021 by willeastcott

RT @DonAllenIII: OK the facial writing is on its way! Thank you @boona11 for catching the issue around the naming conventions of the… T.co

Sep 24 2021 by willeastcott

RT @dmvrg: Mirrorworld test #augmentedreality #arglasses #SnapSpectacles T.co

Sep 24 2021 by willeastcott

RT @dejohn_paul: Let's start something new with @playcanvas! This is my first *actual* project using JavaScript, but it's honestly n… T.co

Sep 23 2021 by willeastcott

The new clustered lighting system in @playcanvas continues to blow my mind. #webgl T.co

Sep 23 2021 by willeastcott

RT @Sorskoot: Just converted my entry of #js13k to run from the #playcanvas editor instead of engine only. This means that create… T.co

Sep 22 2021 by willeastcott

We have been made aware of a critical issue regarding WebGL content and the release of macOS Safari 15 earlier this… T.co

Sep 22 2021 by playcanvas