Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.
Video of ocean rendering in Outerra engine. See more at Outerra.blogspot.com
Looking real good!
Quite incredible.
You are crazy, in a good way. Now, just add biomes and it will look more realistic than real life itself.
Edit: Damn, what the ****? I'm 100% sure I haven't clicked replying to you. Anyways, you are right, it's really incredible.
Thanks for the fast reply, you're welcome. Make any complaints at the complaints department.
Beautiful! Just needs some birds and fishes.
This is Great....
LOl you gonna Simulate Natural Disasters on this also, Like Tsunami, Storms etc etc??
Would be Cool.
Im just saying :)
yup,this is going to rape my computer
wow.
Beautiful !
It be so cool just to sit there and watch...
I haven't cleared my updates for this project just so I can access this video with ease. I love it, heh.
wow, i can honestly say that this is the first time i have seen water/oceans rendered so... perfect! really impressive stuff here guys!