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The OPengine was originally started as an in-house only engine to create games within OPifex Entertainment. As it grew and became further and further robust we began getting interest from other parties wanting to use it. After some internal discussion we decided we were going to release it. Just releasing the engine was going to be a project itself. A lot of effort has gone into making the engine more accessible to newcomers but it still has a long way to go. It's in it's infancy yet though, so new programmers won't find the OPengine quite as accessible. When we started the OPengine we had no intention of selling it, we didn't want to be in the engine making industry. We created the engine to create the games that we wanted to make. That's what the purpose of the engine was and still is. With the help of others though, it can become more.

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Description

Why the OPengine was built in the first place.