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The Open Game Engine (OGE) is a project to create a fully featured game engine, including graphics, physics, input, networking, scripting and much more. As an object-oriented engine, it will abstracts the differences between platforms and allows level/scene coding through script/XML files. As an open engine, the various subsystems will be based exclusively on open source libraries.

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Add media Report RSS Physisc FPS Sample (physics debug shape on) (view original)
Physisc FPS Sample (physics debug shape on)
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