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OEngine is a multiplatform C++ engine with an WYSIWIG editor. It's made to be very flexible, and has been used in many internal prototypes, and is currently used by two games in two companies: - White Night (OSome Studio) - Space Run (Passtech Games)

Add media Report RSS Data-driven particle system (view original)
Data-driven particle system
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Description

Data-driven particle system helps artists to build the FX they really have in mind, without having to work with a programmer all the time.