I've been busy converting my Phoenix USC project from Monkey2 to Godot. In a relative short period of time I have made huge progress with the Godot game engine. Included is a base run through showing off this new stunning 2D isometric base and game development. Godot offers a complete package of multiplayer option and solid game development software ensuring rapid development and networking support. I'll be adding bullet code next and then it's on to multiplayer development... I can't wait. :)
I'll still be working on my own game engine but for now Godot is mature enough to offer me a path to complete Phoenix USC. So check out my latest work and get ready for head to head Subspace'y multiplayer action.
Join me on Discord. : Discord.gg
I've updated the isometric demo. Much nicer lighting, smaller download size and better performance.
I've posted a new way way early 2D wip ISO demo of Phoenix USC. This is a playable demo.
Newly added features to my game engine Alien Phoenix allow isometric maps for Phoenix USC. Checkout the new video and images.
The pre-alpha is now available in a 3 mission demo. 2 videos, trailer and triple monitor demo. Wide-screen capture image.
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I am currently using MonkeyX, the second version of Monkey and I absolutely love it!! I started writing my first phone app for Android in Java and when I was done, I started looking at porting to Iphone. Thats when I found MonkeyX. Within a Month I had my game completed and ported to Android and Iphone. It is definitely worth looking into. The language is very easy to pick up and porting to different devices/ platforms is a pretty easy routine.
why is a programming language listed as a game engine?
That is too freakin hot. how do you get this on vita without braking it?