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Get Metal performance with OpenGL ES, and triple your draw calls, without changing a single line of your OpenGL ES code or shaders.

MoltenGL is an implementation of the OpenGL ES API that runs on Apple's Metal graphics framework. With MoltenGL, you get many of the performance benefits of the Metal framework, while maintaining compliance with the proven OpenGL ES API.

Draw More

Apps, games, and engines built on OpenGL ES can use MoltenGL to gain the additional graphic performance and functionality available through Metal, unleashing the power of Metal's low-latency rendering to perform up to 3x the number of draw calls as the native OpenGL ES engine, without having to abandon the familiar OpenGL ES API, or rewrite rendering logic and shaders for a different platform.

Stay Portable

It's all automatic. You can continue to use a single OpenGL ES API to build apps, games, and engines that run unchanged across multiple devices, platforms, and operating systems, including those that support Metal. MoltenGL automatically detects whether the device supports Metal, and will use it where available. On devices that do not support Metal, MoltenGL automatically downshifts, and transparently uses the native OpenGL ES rendering engine.

This automatic portability even extends to shaders, as MoltenGL will convert GLSL shaders to their Metal Shading Language equivalents, either automatically and transparently at run time, or at development time using MoltenGL's shader conversion tools.

Visit our website for more info, and to download MoltenGL.

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