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LÖVE is an unquestionably awesome 2D game framework, which allows rapid game development and prototyping in Lua.

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Generating Levels Without Pre-defined Rooms

Generating Levels Without Pre-defined Rooms

Terraforming Earth Level Design/Theory

Terraforming Earth generates unique puzzles with an iterative, obstacle-based approach, without using pre-defined, handcrafted rooms. Let's take a peek...

Create new custom maps!

Create new custom maps!

GridCars Level Design/Theory

This is a short tutorial on how to create custom maps in Blender for "GridCars". After reading the tutorial you will be able to create new maps, export...

Simple Game Making 1: How Computers Run Your Games

Simple Game Making 1: How Computers Run Your Games

Client Side Coding Tutorial 3 comments

After this short illustrated tutorial, you will be able to start programming games! The excellent Love2D engine is the tool here.

Callback Functions

Callback Functions

Client Side Coding Tutorial

This tutorials explains how to use the global callback functions in LÖVE.

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Mod SDK & Community
Built a game for LÖVE and want to support mods? Try mod.io, a cross-platform mod SDK created by Indie DB which makes it easy to get a mod community up and running in-game. Currently seeking games to integrate and promote
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