• Register

As an example of the engine's capabilities, here is a showcase of shooting down explosive projectiles. A couple were shot down close enough to enemies to harm them. Others exploded closer to our party members and took out of the air the projectiles that would otherwise harm them.

A showcase of shooting down explosives. A couple were shot down close enough to enemies to harm them. Others exploded closer to our party members and took out of the air projectiles that would otherwise harm them.

This was a semi-automatic stealthy speedrun of the escape scenario of the sample game that comes with the engine. The enemy gang has a huge numerical and equipment superiority. Our team loots the area on auto-pilot until the first foe is spotted. Then they scout out enemy positions. Then hero 1 draws enemies and unfortunately enemy fire as well, which is when he valiantly shoots down explosives to avoid the worst damage. Then heroine 2 sneaks behind enemy lines to reach the remaining treasure. That accomplished, the captain signals retreat and leaves for the next area (the zoo).

See more screenshots at Roguebasin.com

LambdaHack is a Haskell game engine library for ASCII roguelike games of arbitrary theme, size and complexity, with optional tactical squad combat. It's packaged together with a little example dungeon crawler in fantasy setting that can be tried out in the browser. (lambdahack.github.io --- It runs fastest on Chrome. Keyboard commands and savefiles are supported only on recent enough versions of browsers. Mouse should work everywhere.)

To use the engine, you need to specify the content to be procedurally generated. You specify what the game world is made of (entities, their relations, physics and lore) and the engine builds the world and runs it. The library lets you compile a ready-to-play game binary, using either the supplied or a custom-made main loop. Several frontends are available (SDL2 is the default for desktop and there is a JavaScript browser frontend) and many other generic engine components are easily overridden, but the fundamental source of flexibility lies in the strict and type-safe separation of code from the content and of clients (human and AI-controlled) from the server.

Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term goals include multiplayer tactical squad combat, in-game content creation, auto-balancing and persistent content modification based on player behaviour. Contributions are welcome.

Embed Buttons

To promote LambdaHack and grow its popularity (top engines), use the embed code provided on your homepage, blog, forums and elsewhere you desire. Or try our widget.

Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add game Games
Allure of the Stars

Allure of the Stars


Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game in full 16-color 7-bit ASCII.

ManOfLetters Creator

Don't miss the giveaway of Allure of the Stars that has just started!!! Indiedb.com

Excitement! Emotion! Thrill, Tumult, Rush and Commotion!

Details at Redd.it

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
Xash3D Engine

Xash3D Engine


Xash3D is a custom Gold Source build from a scratch. Xash3D overcomes obsolete Gold Source engine's limits and provides for you a new quality of gaming...

Eclipse Origins

Eclipse Origins


Eclipse Origins is a windows based 2D MMORPG game creation suite. In a matter of minutes you can download Eclipse and be designing your own online RPG...

Wave Engine

Wave Engine


Wave Engine was born on February 21, 2013 with the exciting mission of developing an engine to help the mobile game developers’ community.

GameMaker Studio

GameMaker Studio


GameMaker Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record...

2D Fighter Maker 2nd

2D Fighter Maker 2nd


2D Fighter Maker was released by ASCII's successor company, Enterbrain. An update to the original version, FM2K allowed for a greater amount of expansion...

RPG Maker MV

RPG Maker MV


RPG Maker was born to fulfill the desire of creating an original RPG without programming knowledge. Four years have passed since the release of the previous...

Follow Report Profile
Windows, Mac, Linux, Web
Send Message
Release date
Engine watch

Latest tweets from @allureroguelike

Hunger now in Allure of the Stars: Reddit.com Imgur.com #screenshotsaturdayT.co

Sep 13 2019

RT @warsawthegame: Life wanted Anna to be a farmer, she wanted to be an actress, the Uprising had the last word: she is a sniper, a le… T.co

Sep 1 2019

RT @BurdenOfCommand: 💥 Combat model Reveal! 💥 Learn how to lead on the battlefield. Burden of Command is a *tactical* RPG. #indiegameT.co

Sep 1 2019

RT @Middle_Realms: Water Reed and Lilly pads! #indiedev #gamedev #roguelike #ascii #middlerealms T.co

Aug 7 2019

RT @herberticus: I'm often asked about the different views/ways of playing one Knight in the Dungeon. Here's the full selection. ASC… T.co

Aug 7 2019

RT @andreintg: random moment of excitement, see all this stuff? it's a @nauticrawl cockpit, and every single thing in there is fun… T.co

Jul 16 2019

RT @TheSerpentRogue: Climbing coming along nicely! #gamedev #indiegamedev #indiegame T.co

Jul 2 2019

Backstory and in-game help screens dynamically typeset in proportional font. I wish I could use TeX to type-set thi… T.co

Jun 8 2019

278 of 816
662 (1 today)
Last Update
2 members