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Imperial Game Engine 2.18.5
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[New] Axon, IWorld interface.
[New] Axon, IScene interface.
[Removed] PostInitEngine(), Creating Test map.
[New] SkriLink, 'Create Project' also have basic *.i_scene.
[BugFixing] SkriLink, FarView assets titles render uncorrect.
[New] Axon, Save *.i_scene as progressive template.
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Imperial Game Engine 2.18.5
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[New] Axon, IWorld interface.
[New] Axon, IScene interface.
[Removed] PostInitEngine(), Creating Test map.
[New] SkriLink, 'Create Project' also have basic *.i_scene.
[BugFixing] SkriLink, FarView assets titles render uncorrect.
[New] Axon, Save *.i_scene as progressive template.
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Imperial Game Engine 2.18.4
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[New] LawMaker, *.i_preview generator.
[New] AniTE, *.i_preview generator.
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Imperial Game Engine 2.18.3 ('Rooster explosion").
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[BugFixing] SkriLink open imported resource after resource importing.
[BugFixing] SecondLight, no visible selected article header.
[New] SecondLight, ENG Articles.
[New] BestBarViewer, Preferences, Texture scaling, Texture Saving, Operation-Action: Generate Normal-Map from The Originall.
[New] LiveSilver, shader-material editor;
[New] FliteCube, audio editor;
[BugFixing] SkriLink, import resources crash.
[BugFixing] SkriLink, deleting originall after import resource.
[New] SkriLink, exporter of resource from package;
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Imperial Game Engine 2.18.2
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[BugFixing] SkriLink unoptimised very close move mode;
[Testing] LawMaker x1000000 far away mode;
[BugFixing] SecondLight unselected article name;
[BugFixing] Multiplayer RakNet plugin initialisation it start servers/ clients;
[New] SkriLink auio PreListen/StopPreListen in plugin Plugin_AudioEngine_wxWidgets;
[New] Axon, a Console Account;
[BugFixing] Editor starting unoptimized;
[BugFixing] LawMaker no-visible debug-highlighting;
[BugFixing] LawMaker no authomathic recompilation at debug mode, open script;
[New] LawMaker language::DoubleSwitch.ifn;
[BugFixing] When Anite run/pause/stop/reverse,- flowscript lack activation;
[New] LawMaker Chinema::AniTEPlayer.ifn - fifth mode 'continue/pioneer/forward/back/memory/forgot' to 'play/pause/stiop/reverse' and events "played/paused/stopped/reversed";
[New] Anite, 8 key-brush types;
[New] LawMaker language::Impulse.ifn;
[BugFixing] AniTE RemiteVariable.iat;
[BugFixing] LawMaker Actions/Function.ifn::Window\SetBackgroundColour();
[New] AniTE Key-Compiller;
[New] AniTE Chinematic Renderer v2 released;