New generation of the GameStudio game development suite. A8 brings enet for better network performance, Nvidia Physx for more stable physics and more physics functions, instancing and gpu accerelated bone animations for better performance and much more.
A personal exploration of morals, ethics and spiritual traditions in the context of video games.
A short insight into the development of Tactics of World War One, a real-time tactics game. In this devlog I want to show you the latest map and improvements...
A short insight into the development of Tactics of World War I, a real-time tactics game. This time I want to show you the game's unique UI and the latest...
Islands of the Caliph is a new game that is inspired by old RPGs from the 1980s, which draws from Middle Eastern folklore and religion.
The end of the old and the birth of a new one. The development of the next-gen YRPG Game-Core has begun.
A short insight into the development of Tactics of World War I, a real-time tactics game. The last two weeks I've been working on tank battles and another...
Announcement Trailer for Tactics of World War I. A real-time tactics game set in the First World War.
Releasing the definitive edition of my free 3d-puzzle-platformer Scheherazade's Journey.
This is a detailed account describing the development, marketing and release of the game Paradox Vector. Includes some information about wishlists and...
Some words about the Yume Enterprise Application for our community.
A workshop for fast interface creation with Yume RPG Toolkit.
Implementing "Requested Community Features" of our discord channel.
Short demonstration game made with YRPG Toolkit. No single line of code was needed to create this demo.
Introduction for the final step of creating a game by using the Credits Section.
The target of this techdemo is to create a game which uses all features of YRPG Toolkit and complex combinations of Entity- and Event Management.
Creating a lava effect within the Environment Editor of YRPG Toolkit.
Let's play video available! simonsaysgray took a look at our game crated at AckCon'17. Enjoy the ride.
Workshop/Tutorial - Handling Animated Pictures with Y-Frame and Event Management.
Fast Player Interface creation with Yume RPG Toolkit. Create your very own menus, cutscenes or minigames in real time. More infos in the video below...
We've got much to show this month, so here's the second August edition of our monthly development round-up for Rigid Force Alpha, with fresh footage from...
August edition of our monthly development round-up for Rigid Force Alpha with more fresh screenshots, animated GIFs AND music!!
Today, we're sharing some very exciting news: Dungeon Deities first "IndieDB Open Beta" is starting! That's right - you can register and start playing...
What's new with the game? We just started a new, private beta, and asked about 10 friends of ours to test (read: destroy) our game. They found a lot of...
Our monthly development round-up for Rigid Force Alpha with fresh screenshots and animated GIFs!
As we get closer to Beta, our focus has shifted from new features to bugfixing. In these posts, we'll tell you about some of the changes we've made ...
Dungeon Deities is back and almost ready for its Beta release! Check out more details, and see a new video of our Tutorial! Let us know what you think!
Check out the new Rigid Force Alpha boss battle preview trailer!
We've added an Overworld to Dungeon Deities! Now, you can explore dangerous forests and more to try and find dungeons created by other players. Help NPCs...
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