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MaxPlay’s GDS is the only game development solution that combines a service-oriented architecture with a high performance runtime engine to give developers the power to collaborate, create, and operate games more effectively in today’s increasingly complex, global, multi-platform environment.

Add media Report RSS MaxCore Demonstration - Origami Sky
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Description

This video showcases the scalability and performance of MaxPlay’s proprietary MaxCore™ n-core multi-threading and rendering system. It displays the fluid frame rates, dynamic lighting, high fidelity graphics while demonstrating massive content scaling, only possible with MaxCore multi-threading and rendering techniques.

In the beautifully rendered display of raw computing power thousands of origami cranes swarm and flock around a sky full of floating lanterns high above a beautiful Japanese Zen Garden. Predatory origami dragons arrive to ambush and hunt the cranes providing an incredible display of survival flocking behavior.

Origami Sky MaxCore Demonstration Highlights:
MaxCore’s proprietary massively scaling multi-threading engine

Beautifully rendered, visually rich scene that showcases advanced rendering features:
- Thousands of animated game objects & real-time dynamic lights
- Light Indexed Deferred Rendering
- Physically-based Rendering (PBR)
- Instanced Mesh Rendering
- Dynamic soft shadows on all objects and structures

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1280×720
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maxcore-demonstration-origami-sky.mp4
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