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Originally created by Volition Inc to run Freespace 2, the FS2_Open engine has been radically improved so that the engine can now compete with modern space combat simulation engines.

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Progress Notes

The B-wing cockpit has been finished and fully implemented. All the Imperial and Rebel starfighters/bombers have full working cockpits and are now using PBR reflect maps (all of this is thanks to Limbert's efforts and skills).

B-wing cockpit front view

B-wing cockpit forward view

PBR Example

Extensive work has been completed on the secret Project Alderaan and much more is on the way.

New scripts have been added which remove the visible FPS lags seen when a ship arrives.

Rebel Attack Group

Rebel Formation

The B-wing and the Millennium Falcon have been updated with more movie accurate and game enjoyable loadouts and ship statistics.

Dozens of bugs have been fixed regarding missions, gameplay, and visuals since the last newsletter (thanks again to all our beta testers' time and efforts to test the game).

Music tracks have been updated with a bit more of a cinematic feel (thanks to Darius, and of course swashmebuckle for the original compositions).

Many new voice personas have been recorded and added to large ships for both the Imperials and Rebels. Thanks to all those who supplied voice acting!

Multiple SCP features have also been merged that FotG is utilizing to ensure an even more enjoyable gameplay (a continued thank you to all the SCP and Knossos developers, especially Goober). This includes our team using new scripting hooks, ship table options, multiple bug fixes, and tuning the newest lighting flags to achieve that Original Trilogy movie feel. The game manual we have for FotG has also been updated with these revisions.

More PBR Examples

Community Connections

For our eventual public release, we want everyone to be able to leverage FRED to create any SW missions they can imagine. To aid in that goal, we have created an online manual for use with FotG and FRED which documents all the unique features and scripts that can be used to enhance FotG missions. Furthermore, we have created custom SEXPs that allow for much easier and streamlined capital ship movement control (note, these scripts are already publicly available on HLP).

A massive thanks to Cyborg for all his sustained hard work and dedication on bringing multiplayer into a playable state. He provided us with a test build, and we tested it using FotG. The results were very promising, as for the first time ever a client was able to accurately land shots on a moving target in multiplayer for FotG. Cyborg continues to keep squashing bugs and expanding the work on multiplayer, and all of us are very appreciative of his impressive work.

Moving Forward

If you want to track the latest developments and chatter head over to our Discord Server.

If you are interested in contributing, please feel free to let us know. The last ships not yet modeled include a rebel transport and variations of Mon Calamari Cruisers.

Ultimately, we are nearing the final milestones for a public release. Once we have all the final content implemented and polishing completed, we will be extremely excited to share the game with everyone!

Thank you all for the support and interest you have shown throughout the years, and May the Force be With You.

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Comments  (0 - 10 of 12)
jpd101
jpd101

Is the updated freespace open engine anything like the modified Starlancer engine used in Freelancer or could it be made to look like that.

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Nanoelite001

i think i just jizzed myself... it sucks how space combat is almost extinct :C

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lightning_games
lightning_games

can you make stand alone games?

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Quanto
Quanto

Stellar Assault is planned to be stand-alone also, though release is still a way off.

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The_E
The_E

Yes. While only one standalone game has been released so far (The Babylon Project mentioned above), there are other total conversions being worked on, like Diaspora.

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SourHyperion1
SourHyperion1

if the game is free where can i get it?

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plowman
plowman

Is this a free engine for public use (say if you wan't to make a game) or not?
Not that I know anything about this but I was just wondering :P

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Karajorma
Karajorma

The engine is free to use for any non-commercial project. You can't sell anything made using it but beyond that, you can just download it and get to work if you wanted to.

Reply Good karma Bad karma+2 votes
fdslk
fdslk

How do I install the engine editor? D:

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Ichiman94
Ichiman94

already in the installer (FR.ED - Freespace editor)

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Mobius89
Mobius89

Engine editor? What are you refering to?

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