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In development since 2011, Frostbite 3 is an improvement of Frostbite 2 and will debut with Battlefield 4 in 2013. It only supports DirectX 11 on PCs. It also features in-game destruction with Destruction 4.0 which upgraded from Destruction 3.0, and it features an entirely new tessellation technology. Frostbite 3 is described by DICE as an upgraded version of its existing Frostbite 2 engine, designed to create a "dynamic, human and believable experience" and allow for improved animations, destruction and AI.

Post feature Report RSS Rendering Battlefield 4 with Mantle

In this technical presentation from Game Developers Conference 2014

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Johan Andersson shows how the Frostbite 3 game engine is using the low-level graphics API Mantle to deliver significantly improved performance in Battlefield 4 on PC and future games from Electronic Arts. He will go through the work of bringing over an advanced existing engine to an entirely new graphics API, the benefits and concrete details of doing low-level rendering on PC

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